dont let any of this turn you off from doing what youre trying to do but make sure to backup your current map files before u try anything new. i searched all over tile definitions and such and didnt find a code for em sadly but maybe i just didnt look correctly. it worked with a code for each tree something like 10_4 for a certain type of pine tree tile, and i never got to figure out what these codes are for the other trees. if it does please tellĪs for starting theres a file in the map tools folder i think in tiles called rules.txt, if i remember correctly that was the one that had the color codes and corresponding tiles in it. Download APK (6 MB) Project Zomboid Interactive Map and Loot Visualiser Description Tools Advertisement Latest Version Version 1. I never tried it out i was just told this by one of the developers, maybe you can find out what the tree codes are and make your own color and see if it works or bypasses erosion. Its exactly what i planned for my map it was an accurate country recreation and i wanted to map out decidious and pine forests accurately to the climate and terrain theyre in and i was told that that doesnt work cause if youre gonna do that color thing for the veg map its gonna work inside of tilezed, but when u export it into the game the erosion systems that are in the game itself (such as vines growing on walls, streets cracking up plants growing etc) will completely take over everything you did in the veg map and randomize it to the current kentucky nature in the original map I guess I will have to edit it manually for now. I think it should be possible to program a new color with a different biome but I would not know where to start, and I don't know if that's even supposed to be done. The city was planned for fast raids with friends (or solo), and not to establish a base here. The map was created to gain a different experience from vanilla, where there will be more action, and where there will be a lot of everything - from infected to weapons. But mod conflicts with the All-In Zomboid Map Pack (AIZ), New Denver (Slocan Lake) and every other map mod that replaces the same game cells (see last screenshot). This mod does NOT conflicts with Fort Redstone. Still do not forget that you personally adjust the difficulty of the game in the sandbox, if it seems to you that the map is too hard or easy, then change your own settings. Sometimes you may appear surrounded by zombies. Some spawn points can be very difficult, others easy. This map may be too hard for some people, it is not designed for beginners. They have a different spawn number of infected, and other features. There are three zones of various difficulty on the map. Turn ON in the game settings (Double-sized textures: Yes) You need to turn this option OFF in sandbox (Randomized house chance - set never) WARNING! READ ALL BEFORE DOWNLOAD!BY SUBSCRIBING TO THIS MOD, YOU CONFIRM THAT YOU HAVE FULLY READ THE DESCRIPTION, AND YOU HAVE NO PROBLEMS WITH IT.Īfter EACH update for avoid bugs, you MUST start a new game.
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